Wednesday, June 15, 2011

Super Stoked for Armos

Hello, 'bout time I start making posts here, huh? I've gotten rather excited for our iOS game, Armos. I've been thinking about what the 3 of us will be calling out positions. I'm thinking SomeWhores will be Code Maestro, ChromeCrash will be Level Design Wizard, and I'll be Character Animation Warlock. Or not. Whatever.

CptAwesome13 out.

Monday, June 13, 2011

So while everyone else is updating via twitter, I'll stay here

and post whatever updates I feel are necessary here.
So we got approved for Kickstarter recently, which means we might be able to get all of the money for our first game ever. So stuff for compy upgrades (don't know about everyone else, but I need some more RAM and either a second, or a better video card :P). we also might want to get commercial licenses for Maya, and Photoshop, if they exist. which is what I'm looking into right now actually so I'll get back to you guys later.
Okay so for photoshop it looks like we don't really need to worry about stuff, I'll be looking more into it later, and I haven't looked into maya yet.